Virtual Museums: Reproducing Material Heritage in 3D

How can mixed reality media transform our relationship, understanding, and access to material culture and historical artifacts? This course seeks to explore these questions by giving participants the possibility to perform the virtualization of objects and environments of their interest.


What will you learn?

Starting from a critical approach to the notion of the metaverse and the use of digital technologies to access and reproduce material heritage, the course seeks to give participants basic training in volumetric scanning and treatment of 3D models for use in interactive environments (video games) or publication in mixed reality platforms (WebVR and augmented reality).


What is the course design?

Throughout the course, participants will scan an environment or object, prepare it as a 3D model, and implement it as an interactive environment for webVR and/or augmented reality filter for social media.


Who is it aimed at?

Students, professionals, and enthusiasts interested in new forms of documentation, reproduction, and access to heritage, creation of immersive virtual environments, and piracy of cultural artifacts.


Requirements

Basic knowledge of photography and 3D modeling is recommended. Systems used: photo camera, Agisoft Metashape (trial), Blender, Mozilla Hubs / Spoke, SparkAR.

 
  • 81 STUDENTS
  • AUDIO: Portuguese
  • SUBTITLES: English
  • LEVEL: BEGINNER/ INTERMEDIATE

Gabriel Menotti

Gabriel Menotti is an independent researcher and curator working in various forms of cinema. He currently works as an associate professor in curatorship and moving image at Queen's University, Ontario. He is the author and organizer of several publications on image and technology in Brazil and abroad. His most recent book is "Practices of Projection: Histories and Technologies" (Oxford University Press, 2020), co-edited with Virginia Crisp. He coordinates the research and festival network Besides the Screen.