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Made through an experimental multi-camera project, using technologies from different eras, Ordog proposes to capture through low-fi the surreal, demanding the viewer's interpretation. The capture chosen in this case was the Gameboy-Cam, a technology that, when created in 1998, surprised its users as an incredible pocket camera connected to videogames, but today is obsolete. Ordog walks between the GIF, the fantastic genre, semiotics and pixel art, performing only a percentage of its creation, depending, due to its low resolution, on the spectator and his references for the understanding of its content.

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