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This work is the result of more figurative experimentations in the author's production in the 3D medium, using a junction of the programs Zbrush and Blender. Using as reference an illustration of a comic book made in 2018 for a college project, the author made the organic shape of the central figure of the scene in Zbrush, and later imported it into Blender, where he performed the construction of the scene and the application of materials and textures, and finally rendered using Cycles Engine. After the rendering was finished, I applied filters using Photoshop and Lightroom Translated with www.DeepL.com/Translator (free version)

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